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Other Stuff :)

 

Mind Control!

setting mind trick force to 4 or higher (setmindtrick 4) allows you to control npcs! Albeit without crosshair or a means to return to Kyle's body.

RUMOR setmindtrick 99 will allow you to control NEWBORNS AND DESANN etc etc. NOT TESTED

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New Models for Multiplayer!

First off you need to bring down the console then type in these (You already know..But these work in Multiplayer only I think)

RED OR BLUE STANDARD MODELS

/model luke/red

/model luke/blue

etc..

HIDDEN

/model Morgan
Play as Morgan with a blue tint (Oops..They forgot to make the Multiplayer model the default for him)

/model kyle/fpls
I'm not sure if this one works..I forgot the exact name..But its a Headless Kyle

/model kyle/fpls2
Play as Kyles arms...Ohhhhkay.... I was having fun using these online a bit (Got some strange responses)
And now....REBORNS!

/model reborn/acrobat
A blue Reborn I *think*

/model reborn/forceuser
The Red hooded Reborn you see on the character portrait for the Reborn

/model reborn/fencer
A green Reborn if I recall..

/model reborn/boss
The BEST Reborn skin.. Darkish Bluish outfit.. Red Hood

/model jedi/jk1
I am TOTALLY not sure on this one and dont care to check.. Its just the Jedi in a slightly different tunic

/model imperial/officer
The Imperial Officer if I recall..

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No sky textures

Not sure if this would help any, but in your jk2config.cfg file.. if seta r_fastsky "0" change to seta r_fastsky"1"

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Spawn NPC (enemies and friendlies!)

Type: npc spawn Creature_Name_Here

or

bind "key" npc spawn Creature_Name_Here

Full Creature List:

munro
Kyle
Tavion
Lando
Reelo
Jan
Galak
Galak_Mech
Desann
Luke
MonMothma
Bartender
MorganKatarn

Humanoid NPCs:

Prisoner
Prisoner2
Jedi
Jedi2
JediF
JediTrainer
Rebel
Rebel2
BespinCop
BespinCop2
Ugnaught
Ugnaught2
Gran
Gran2
GranShooter
GranBoxer
Rodian
Rodian2
Weequay
Weequay2
Weequay3
Weequay4
Trandoshan
StormTrooper
StormTrooper2
STOfficer
StormPilot
STOfficerAlt
STCommander
SwampTrooper
SwampTrooper2
RocketTrooper
Imperial
ImpOfficer
ImpCommander
ImpWorker
ImpWorker2
ImpWorker3
RebornAcrobat
Reborn
RebornForceUser
RebornFencer
RebornBoss
ShadowTrooper
ShadowTrooper2

Monster NPCs:

Howler
MineMonster
Glider

Droids etc:

protocol
protocol_imp
r2d2
r2d2_imp
r5d2
r5d2_imp
gonk
mouse
seeker
remote
sentry
interrogator
probe
mark1
mark2
atst
test

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Map list

kejim_post
kejim_base
artus_mine
artus_detention
artus_topside
valley
yavin_temple
yavin_trial
ns_streets
ns_hideout
ns_starpad
bespin_undercity
bespin_streets
bespin_platform
cairn_bay
cairn_assembly
cairn_reactor
cairn_dock1
doom_comm
doom_detention
doom_shields
yavin_swamp
yavin_canyon
yavin_courtyard
yavin_final
pit ---------------------HIDDEN!
ctf_bespin
ctf_imperial
ctf_ns_streets
ctf_yavin
duel_bay
duel_jedi
duel_pit
duel_carbon
ffa_bespin
ffa_deathstar
ffa_imperial
ffa_ns_hideout
ffa_ns_streets
ffa_raven
ffa_yavin

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To make a demo

//REcord Demo - Press F12
set record1 "g_synchronousclients 1; record; g_synchronousclients 0; echo Recording Started; bind f12 vstr record0"
set record0 "stoprecord; echo Recording Stopped; g_synchronousclients 0; bind f12 vstr record1"
bind f12 "vstr record1"

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Wall walking

after you know how to do it, its pretty easy, all you have to do is run along a wall while pressing up and sideways, then hit jump, i hope that makes sense.

Run alongside a wall, and press forward+towards the wall and press jump. You'll run along the side, hit jump again to leap around in a circle.

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Miscellaneous Binds

bind x +taunt to taunt in Multiplayer

bind x screenshot

bind x "+taunt;+saberColor red;+saberColor orange;+saberColor yellow;+saberColor green;+saberColor blue;+saberColor purple;"

bind x "+use;+moveleft" for leaning left
bind x "+use;+moveright" for leaning right

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Dismemberment

NOTE: noticed that when I set g_dismemberment "1" in the cfg file I can only cut off (or have cut off) arms and hands. I remembered that the default value for the g_dimemberment setting is 3! So changing it back now gives bodies cut in half and heads rolling around. Hope this helps.

Note: just type in what is between the quotes

a. "helpUsObi 1"
b. "g_saberRealisticCombat 1" [this can be set higher, i put it at a 100, but that is overkill]
c. "g_dismemberment 1" [which can be done in the setup if ui_iscensored = 0]

if you find that people just fall apart when you walk by them use this as well:

d. "g_dismemberProbabilities 0"

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Dismemberment Multi-player

On the server, set g_dismember to 1. This will allow clients who want to see it to see it.

On each client, set cg_dismember to 1. This allows that client to see the dismemberment.
Or

g_dismember 1-100 (1 is hardly ever, 100 is every time a saber blow of appropriate strength is dealt)

And on the client, cg_dismember 2 will give you full "gore" (limbs, heads, the works)

If you try it now it may work a couple times, but will then likely give you an opstack error.

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Miscellaneous console commands

Gravity
g_gravity x (default 800)

Fps
cg_drawfps 1

To turn it off
cg_drawfps 0

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Suggested player configs

Light setup:

Its basically a moddified "knight" config.

Level 3 force jump
Level 3 force push
Level 3 force heal

Level 2 saber deffense offense and Level 3 Saber throw
(this config is best for light i feel, because u can keep your enemy from out forcing you, or cheaping u out with lighting yada yada, its esspically good if u are using saber only.)

Dark setup:

I call this my "Reborn" setup.

Level 3 Force grip
Level 3 force push
Level 3 force drain
(occasionaly ill add level 1 ligthing but i dont like it )

Level 2 saber offense, and defense, level 3 saber throw.

(this is a offensive based force config. It keeps the enemy from using the force much, and keeps you from using your force as a finishing touch